CS 4730 Game Challenges

In previous offerings of CS 4730, everyone was assigned the same game (or small set of games) to play during the semester. Recent examples have included A Short Hike, Portal, Celeste, and Eastshade.

This semester, we’re taking a different approach.

Instead of requiring everyone to play the same games, you’ll choose your own path through a curated library of 20 games spanning more than forty years of game design. The games are divided into two categories:

Rather than completing every game, each has a challenge milestone. These milestones were selected because they represent the point where the game’s primary design lesson should be clearly visible without requiring a full playthrough.

During the semester, every student will complete:

Students who complete additional challenges will unlock a few extra opportunities during the semester, but there is no expectation that everyone will finish all twenty.

Getting the Games

Don’t let cost keep you from choosing a game.

For many of the Foundational Design titles, I have handheld emulation devices available for checkout, or you’re welcome to use your own legally obtained copies or emulation setup. I also own multiple copies of several games on Steam and expect to have a small number of Steam Decks available to lend when appropriate.

In short, you should be able to complete both required challenges for anywhere from free to about $10, depending on the games you choose. For example, you could borrow my copy of Super Metroid on an emulation device and purchase A Short Hike for only a few dollars during a sale.

EraGameDesign LessonChallenge MilestoneWhere Available
FoundationalCastlevania: Symphony of the NightProgression & Metroidvania DesignReach the Inverted CastlePS, Android, iOS
FoundationalChrono TriggerLong-Form RPG ProgressionReach ZealSteam, Android, iOS, DS, SNES
FoundationalPortalOnboarding & Teaching MechanicsComplete Chamber 19Steam
FoundationalStreet Fighter IICompetitive Balance, Readability & MasteryDefeat M. Bison on default difficulty or win 10 human matchesSNES, NSO, or Street Fighter 30th Anniversary Collection
FoundationalSuper Mario WorldSecrets, World Structure & PlatformingDiscover Star Road and complete one Star World levelSNES, NSO
FoundationalSuper MetroidExploration & Spatial LearningAcquire Grapple BeamSNES, NSO
FoundationalTetrisElegance & FlowPlay at least 2 hours across at least three separate sessionsTetris Effect, NES, NSO, DS
FoundationalThe Legend of Zelda: A Link to the PastGuided Exploration, World Structure & Player DiscoveryObtain the Master SwordSNES, NSO
ContemporaryA Short HikeNonviolent Conflict & Intrinsic MotivationCompleteitch.io, Steam, Switch
ContemporaryBlue PrinceKnowledge as ProgressionReach Room 46Steam, Switch, PS, Xbox
ContemporaryCelesteChallenge, Failure & MasteryComplete Chapter 3itch.io, Steam, Switch, PS, Xbox
ContemporaryGone HomeEnvironmental StorytellingCompleteitch.io, Steam
ContemporaryHadesReplayability & Meta-ProgressionDefeat MegaraSteam, Switch, PS, Xbox
ContemporaryHollow KnightExploration, Atmosphere & Player TrustReach the City of TearsSteam, Switch, PS, Xbox
ContemporaryMinecraftPlayer-Created Goals & Emergent SystemsObtain iron tools and establish a permanent baseEverywhere
ContemporaryOuter WildsCuriosity-Driven DesignCompleteSteam, PS, Xbox
ContemporaryReturn of the Obra DinnInformation as GameplayCorrectly identify 15 fatesSteam, Switch, PS, Xbox
ContemporaryStardew ValleySelf-Directed Play & Lifestyle DesignFinish Spring, Year 1Steam, Android, iOS, Switch, PS, Xbox
ContemporaryThe Legend of Zelda: Breath of the WildEmergent Exploration & Player-Directed Problem SolvingComplete the Great PlateauNintendo Switch
ContemporaryUndertaleMechanics as ThemeComplete Neutral RouteSteam, Switch, PS, Xbox

* NSO: Nintendo Switch Online

Game Design Challenge Milestone Stickers

Every challenge milestone has a custom sticker associated with it. To complete a challenge, you’ll meet with me briefly during office hours or another designated time to talk about the game and the milestone you reached. This isn’t meant to be an oral exam—just a short conversation about your experience, what you noticed, and what you think the game was trying to accomplish from a design perspective.

Once you’ve completed the challenge discussion, you’ll earn that game’s custom sticker.

What you do with your stickers is entirely up to you. You’ll receive an achievement page that can be added to your course notebook to collect them, but you’re also welcome to decorate your notebook cover, laptop, handheld case, water bottle, or anywhere else you’d like.

The stickers aren’t rewards for “beating” games—they’re reminders of experiences. By the end of the semester, they’ll represent a personal library of games you’ve explored and the design ideas you’ve encountered along the way.