Sitemap

A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.

Pages

Posts

Future Blog Post

less than 1 minute read

Published:

This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.

Blog Post number 4

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 1

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

portfolio

DEERS EmpiricalCSEd.org

The Designing Empirical Education Research Studies (DEERS) project is an NSF-funded grant geared to help faculty learn how to better perform empirical scholarship of teaching and learning (SoTL) studies in their classrooms.

publications

A Systematic Literature Review of Empiricism and Norms of Reporting in Computing Education Research Literature

Published in ACM Transaction on Computing Education, 2022

The goal of this study is to characterize the reporting of empiricism in Computing Education Research literature by identifying whether publications include content necessary for researchers to perform replications, meta-analyses, and theory building. We answer three research questions related to this goal: RQ1) What percentage of papers in CER venues have some form of empirical evaluation? RQ2) Of the papers that have empirical evaluation, what are the characteristics of the empirical evaluation? RQ3) Of the papers that have empirical evaluation, do they follow norms (both for inclusion and for labeling of information needed for replication, meta-analysis, and, eventually, theory-building) for reporting empirical work?

Recommended citation: Heckman, S., Carver, J., Sherriff, M., and Al-Zubidy, A. "A Systematic Literature Review of Empiricism and Norms of Reporting in Computing Education Research Literature." ACM Transactions on Computing Education. Vol. 22, 1, Article 3 (March 2022), 46 pages. http://academicpages.github.io/files/paper1.pdf

talks

teaching

CS 4750: Database Systems

Taught: 2007-2008, 2011-2013

Introduces the fundamental concepts for design and development of database systems. Emphasizes relational data model and conceptual schema design using ER model, practical issues in commercial database systems, database design using functional dependencies, and other data models. Develops a working relational database for a realistic application.

CS 1110: Introduction to Programming

Taught: 2010-2016

A first course in programming, software development, and computer science. Introduces computing fundamentals and an appreciation for computational thinking. No previous programming experience required.

CS 4720: Mobile Application Development

Course Website: http://f22.cs4720.org - Taught: 2009-2018, 2022

Mobile computing devices have become ubiquitous in our communities. In this course, we focus on the creation of mobile solutions for various modern platforms, including major mobile operating systems. Topics include mobile device architecture, programming languages, software engineering, user interface design, and app distribution.

CS 2501: Introduction to Game Programming and Design

Taught: 2015, 2024

This course is an introductory course in video game design and creation. We will focus on both the design and technical aspects of creating a game, from concept inception and prototyping through coding and playtesting. There will be a heavy focus on playing games and evaluating them. Students will also create games in the course using game building tools, such as GB Studio.

CS 3240: Software Engineering

Course Website: http://f24.cs3240.org - Taught: 2009-2010, 2018-2024

Analyzes modern software engineering practice for multi-person projects; methods for requirements specification, design, implementation, verification, and maintenance of large software systems; advanced software development techniques and large project management approaches; project planning, scheduling, resource management, accounting, configuration control, and documentation. (Former title: Advanced Software Development Techniques)

CS 4730: Computer Game Design

Course Website: http://f24.cs4730.org - Taught: 2013-2015, 2017, 2022-2024

This course will introduce students to the concepts and tools used in the development of modern 2-D and 3-D real-time interactive computer video games. Topics covered in this include graphics, parallel processing, human-computer interaction, networking, artificial intelligence, and software engineering.